Second Darkness

Enderil's Musings 003

A story was told to me whose validity I can’t verify but warmed the soul. A traveling merchant was traveling as traveling merchants do. He found himself in need of repairs and was quite angry. He didn’t have the proper tools but found a properly shaped rock that could take place and bear the load of his wagon. He packed it with glue and small strip of wood to secure it. It held well enough and he continued on his way. The next day around noon, he found himself beset by wolves. He whipped his horses into a fury but the pack was rather large. In trying to run some over with the cart wheels, he misjudged his surroundings and found his wagon flipped. The wolves immediately beset the horses. Fight as they may, they couldn’t hold off an entire pack nor could they flee still being bound together. As large as a couple horses can be, a few wolves found themselves without and started to look toward the merchant as their next meal. He reached desperately for anything he could use as a weapon and found his hand on the rock he patchworked earlier. The glue made it much easier for him to hold as a weapon as he was able to kill the wolves that were coming after him.

Seeing an out, he simply ran and ran and noticed he didn’t hear any wolves behind him. Interestingly, he found himself still grasping the rock. Looking at it, he saw a fissure had formed and the sunlight revealed a slight glint from within. Figuring he would take it to a jeweler if he survived to make to his next stop, he set out steeling himself. He was faced with hunger, thirst, and nearly freezing to death but made it, barely, to the next town. He about collapsed at the gate and the local watch carried him to an apothecary. Having been nursed back to health, he remembered the rock. Taking it to a gem cutter, it was found to be cored almost entirely of a singularly large diamond worth many more times than the wares he had on the road. Taking the money he secured from that diamond he went on the found a fairly vast trading emporium. One day during the height of his success, a priest came to him and told him that should he like to enjoy more wealth and success, he should give thanks to Abadar and devote him and his trade business to him. Incensed, he challenged the priest and even threatened to have him killed if he threatened his businesses again. The priest simply said, “my lord has given me but one phrase to tell you: it is I who placed the rock along your path.” The merchant converted immediately and his trade empire lasted the whole of his age.

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Enderil's Musings 002

There was a wedding ceremony for a poor couple in a small countryside village. It was put together by one of the benefactors of the village. The festivities were quite elaborate and spirits were high all around. The bride and groom had a genuinely good time and were immensely grateful. When night came, everyone saw to their homes and the happy couple did as newlyweds do. After everyone was fast asleep, assassins swarmed the town and killed all within, old and young, man and woman, beast and bird. The village was subsequently burned. You see, generations ago, that benefactor’s forebear was evicted from the village over a deep shame. All had forgotten who he was.

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Enderil's Musings 001

I once came upon a small child who was throwing rocks into a stream. I asked him what he was doing. He said simply that he was fighting demons. Curious, I looked into the water and found fish weaving to and fro. I remarked jokingly that his fight seemed fraught with difficulty and that perhaps he might consider another weapon. The boy turned and I saw half his faced simultaneously bulged from gross sores and eaten away from dead flesh sloughing off his bones. The boy simply muttered that he wished his village had done so before it was wiped away from a disease carried by these fish. Quickly after that, the boy, the rocks, and the fish diffused into black smoke.

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Serp's market adventure

In planning the trip to Devil’s Elbow, Serp considers a number of potential risks and opportunities.

0) Difficulty getting onto the ship
1) Getting stranded at sea
2) Getting lost at sea or on the island
3) Someone finding skymetal and getting violent about it
4) No one finding skymetal and getting violent about it
5) Not having a way back to Riddleport
6) All these skymetal rushers failed to bring appropriate supplies
7) Underwater combat

And some possible purchases to address those thoughts:
Folding ladder (2gp, 16 lbs) 10’ long ladder or plank for boarding or climbing that straps onto a backpack.
Grappling hook (1gp, 4lbs) and silk rope (10gp, 5lb) to board a hostile ship
Cork Vest (25gp, 1 lb) wearer only goes underwater if they fail their Swim check by 10 or more. +4 save against fatigue from swimming.
Flotation device (1gp, 2 lb) +1 bonus to Swim
Swim fins (1sp, 5 lb) +10 to swim speed
Compass (10gp, 1/2 lb) +2 to not get lost
Row boat (50gp) carries 2-3 medium creatures
Ioun torch (75gp) hands free light that functions underwater
Sun rod (2gp, or .67 to craft) provide 6 hrs of light underwater
Air crystals (50gp, or 16.67 to craft) provide 1 min of breathable air when chewed
Compressed Air (50gp, 10lbs) breathing apparatus with 10 minutes of air
Fishing kit (5sp, 3lb) a way to waste time while waiting to starve to death by the sea
Net (20gp, 6 lb) useful in non-lethal combat, underwater combat, and for fishing if needed
Short spear (1gp, 3lb) useful in underwater combat
Potion Sponge (2gp) can contain a potion for use underwater
Donkey (8gp, 600lb) pack animal ideally suited for rough mountainous terrain

Mining gear and basic provisions (varies) could sell for a lot more on Devil’s Elbow if there’s lots of people betting their wealth that they will find skymetal

Feather token: Swan Boat (450gp) – 24 hrs of magic boat (move speed 60’) that carries up to 32 medium creatures
Elixir of Swimming (250gp) +10 Swim for 1 hr
Potion of Alter Self (150gp) 3 minutes of 30’ swim speed and breathe underwater (polymorph effect)
Potion of Water Breathing (750gp) 10 hrs of breathing water
Wand of Touch of the Sea (750gp) 50x 1 minute of 30’ swim speed and +8 swim bonus (but no water breathing)

Ring of Sustenance (2500gp) useful if you’re left for dead on an unreachable island, or out at sea
Cloak of the Manta Ray (7200gp) unlimited breathe underwater, 60’ swim speed, plus other stuff while in salt water
Necklace of Adaptation (9000gp) breathe anything or nothing

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Welcome to your campaign!
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A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

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